I am supposing that the EMBM is not supported on the MX 440. I googled a search to try and find some info, just so I could know.
http://www.xbitlabs.com/articles/video/display/gf4-mx.html


A question to anyone: Should the vertexshader be defined as vs.1.1 instead of vs.1.0?? I mean, if a card supports 1.1 is should support 1.0, right?

The effect is using an environment "type" of map, however, I do not have the camera to texture transformation figured out yet so it does not work very well.