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Re: Why We Love and Hate the 3DGS Engine...
[Re: PHeMoX]
#267687
05/25/09 21:54
05/25/09 21:54
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Joined: Jan 2008
Posts: 1,580
Blade280891
Serious User
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Serious User
Joined: Jan 2008
Posts: 1,580
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Needs better tech demos like the ones for torque
My Avatar Randomness V2"Someone get me to the doctor, and someone call the nurse And someone buy me roses, and someone burned the church"
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Re: Why We Love and Hate the 3DGS Engine...
[Re: Felixsg]
#269024
06/01/09 12:11
06/01/09 12:11
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Joined: Mar 2002
Posts: 1,774 Magdeburg
FlorianP
Serious User
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Serious User
Joined: Mar 2002
Posts: 1,774
Magdeburg
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love: - very flexible - price/no license costs - community that creates great things - mostly for free - community-suggestions are more often realized than in other engines - lite-c
hate: - some features are outdated - like WED but i gues this is a result of the engine evolution - new engines dont have to handle legacies - sometimes not reliable beacuse of bugs that are hard to find - compromise between 'newbies' and 'pros' - but this is nowadays much better than in times of A5 oder A6 - hard to unterstand (or simply extreme buggy!?) collision-system - at least i havent unterstood all aspects yet, and im trying since 2003 - reputation of the '3D Gamestudio'
Last edited by FlorianP; 06/01/09 12:16.
I <3 LINQ
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Re: Why We Love and Hate the 3DGS Engine...
[Re: FlorianP]
#269034
06/01/09 12:44
06/01/09 12:44
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Joined: Jan 2009
Posts: 290 Poland
LordMoggy
Member
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Member
Joined: Jan 2009
Posts: 290
Poland
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love :
* because it was one of the first to help newbies create games with limited coding skills!
* Price
* because i was one of the first to get a3 for free ;p
* Some Tutorials but far from complete!
Hate :
* No Real Book that teaches how to use it. You must create in the dark! * It needs to support collada file format. * Med is shite! Use wings3d or buy it (even if wings3d is opensource i am sure they have there price hehe ;)This would be a site to see * Better animation core is needed. (if med was dumped and wings3d bought then you could build the animation core around it!)erlag or no erlag!!!
i could go on but i wont these are the main things required apart from killing bugs!
Last edited by LordMoggy; 06/01/09 12:47.
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Re: Why We Love and Hate the 3DGS Engine...
[Re: LordMoggy]
#270092
06/06/09 05:21
06/06/09 05:21
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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LOVE: - It opened to me a world that I never expected to step in before. This happened 1999 with A4. - I actually reached a level of skills to understand, how this and how an engine in general works, I learned to model, texture and animate, and finally I got the grip how to program, and I am full of good hope to learn more advanced languages as well. I do my own prototypes what is absolutely necessary, because almost nobody understands my concepts without a prototype. - The manual, the tutorials, the AUMs - I wished they had been so good right from the beginning when I started to use A4. - The successful projects that showed what is possible with the engine and that gave hope that I finally would be able to do so as well. - The extraordinary contributions of many forum members - beyond all others: ventilator's exporters and - what a highlight - his second skin/shadow plugin! - That I met so great and interesting members in this community. - That I finally met people from the game industry.
HATE: - The documentation of the old versions were awful, the templates were too complicating and not really useful to extend them and learn by modifying them. - It lasted 9 years until I understood the last main concepts of the programming in c-script. - All the projects that were doomed to fail because of unrealistic and exaggerated goals. - The lack of reliable highly communicated fast collaboration. My lack of skills to assure a leadership that maintains a close collaboration. - All that fruitless efforts to build up a shader system, which always were too slow to be of use. (Has changed in the last times, though.) - All this changing level, starting engine, waiting, testing the level, shut down the engine, changing, starting, waiting, testing, shut down - just for building up the visible parts of the game...
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Re: Why We Love and Hate the 3DGS Engine...
[Re: Pappenheimer]
#270257
06/07/09 10:17
06/07/09 10:17
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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Love: - You can do anything with it if you want. Period. And if it can't, you can do it by yourself.
- The community.
- The coffee mug with my A7 logo. Makes my coffee wants to be some game code.
- JCL's lines. Seriously.
- The state of the engine. It is really cool. It has grown so much that I can even use in serious environments while not being ridiculous with it.
Hate: - Everytime when I am away for vacation nothing changes on the beta/forecast page for months and when I am back, it looks like their was a feature explosion somewhere in San Diego!
- Me, checking the forums, the beta and forecast page ~100.000 a day.
- The wait(1) instruction. It isn't really suited for writing the whole game programming in C++.
- All the editors, although the feature list of MED is rapidly increasing in the last months.
- The manual for abandoning the C-Script examples.
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