Alexander: How do you guys get the FFP EnvBumpMap effect to work on your GeForce cards?? This does not make any sense, and short of me going out and buying a GeForce (since I am planning on the latest ATI) there is not much testing I can do.
The research I did said that Geforce's do not seem to run a FFP effect that uses both the EMBM and a PROJECTED texture in the same stage. So the idea was to use a vertex shader to do the transformation, but set up the textures in the FFP.