Hey, I have a problem while using vec_to_angle.
I'm trying to make an enemy aim at player all the time, but my code has got few bugs, because when player is changing his x and y position, tilt of enemy's bone is changing and when player changes his z, then pan of enemy's bone is changing, so it's kind inverted. grin


Here's my code:

vec_set(temp,player.x);
vec_sub(temp,my.x);
vec_to_angle(my.skill54,temp);
ent_bonerotate(my,"Bip01 R UpperArm",my.skill54);
if (my.skill54 > 45){my.skill54 = 45;}
ent_bonerotate(my,"Bip01 Head",my.skill54);