I hope something like this hasn't been posted before...
Anyway, this is the skeleton I use for my programs when i start from scratch. It includes a poly counter, nexus value, and a few defined values. the beauty of having video_mode on a high value is that it will adapt to lower resolutions if needed. This program runs fin as it is, but isn't very interesting yet! if you have more contributions or suggestions to add to the skeleton, just post! here's the skeleton so far...
Code:
#include <acknex.h>
#include <default.c>

BMAP* arrow_map = "yourmouse.bmp" //replace this

PANEL* skeletonpan =
{
  	pos_X	= 0; pos_y = 0;
	digits ( 0, 0, "nexus: %f", *, 1,nexus);
	digits ( 0, 10, "polys: %f", *, 1,num_visentpolys);
  	flags =  VISIBLE;
}

function main()
{
	video_mode = 10;
	video_screen = 1; //1 for full-screen mode
        video_depth = 32; //usually do not change this value.
        fps_max = 60; //change to 75 for newer monitors.
        mouse_mode = 1; //both force and position are changed
        mouse_map = arrow_map
	level_load("");
	while(1)
	{
		//Insert camera movement functions etc
                vec_set(mouse_pos,mouse_cursor);
		wait(1);
	}
}

Remember to post any suggestions!
[This post is updated with new suggestions]

Last edited by the_mehmaster; 06/08/09 10:29.