I actually just applied a diffuse shader on the girl just before taking screen shots there, I am still looking for a good player shader. I also am looking to find a good shadow shader for the terrain as the trees cast a terrible shadow.

The character model was a mixture of me and a pro character modeler as I am still fine tuning my character modeling. The model went back and fourth a few times between me and him on touching her up.

This is all focused on server/client programming, as I was testing the limits of gamestudio's built in engine before, and now I am testing ANet to see how well it works. I have not done too much to this version about looks, I need to know this ANet is stable, and so far it is exactly what everyone needs for multi-player games.

The genre hmm, not sure I guess. I am aiming for crafting, terraforming, player made towns, player made tools/weapons/armour, fighting of kingdoms. Basically the character starts out with little to nothing as a peasant that was sent to an island, not sure how they got there yet. The player has to use basic materials such as rocks and debri to make better tools, fire bla bla bla and build their skill using my skill system.


Current Project: Computer Repair Simulator
https://www.computer-repair-simulator.com