IntenseX is not what T7 should have been, but the future of T7 is a good question.
While A7 is very successful right from the beginning, I'm sorry to say that T7 turned out to be a flop. Judging from the feedback, few are using it. The reason might be that the T7 / XML concept does not integrate into existing code, but enforces users to stick with the concept all the time. Gamestudio is supposed to be usable for beginners without any programming, but the current version has serious limitations in that regard. Therefore the future A7 template development will go a different way.
We'll keep the concept of two template parts, a frontend and a library. But the library will become much more flexible than T7. More about this will be described in the next AUM.