var camDist = 100;
var camMaxDist = 200;
var camMinDist = 60;
var camAngle = 15;
VECTOR camGoal;
var camSpeed = .7;
var oldCamPos[3];
while(1)
{
camDist = clamp(camDist + mickey.z*time_step/5,camMinDist,camMaxDist);
vec_set(camGoal,vector(-camDist*cos(camAngle),0,camDist*sin(camAngle)));
vec_rotate(camGoal,vector(ship.pan,ship.tilt,ship.roll));
vec_add(camGoal,ship.x);
vec_diff(temp,camGoal,camera.x);vec_scale(temp,time_step*camSpeed);
vec_add(camera.x,temp);
vec_set(camera.pan,ship.pan);
wait(1);
}