That's not it frown . Maybe I explained my problem not good enough. It looks like pan and tilt of enemy's bone have replaced their places. When my character jumps, an arm of my enemy doesn't go up, but it goes left, and when my character walks around him, enemy's arm doesn't go left and right to follow him, but it goes up (as it should be when character jumps). I hope that You can understand me better now. Could anybody please help me?