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Re: [SELL] DEXSOFT-GAMES: Desert Oasis pack [Re: darkinferno] #271325
06/12/09 13:02
06/12/09 13:02
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: darkinferno
its ok, but everytime i see a model pack running, i always feel dissapointed that its not running in 3dgs... i mean, its being aimed at gamestudio users, yet it never shows any gamestudio shots... the engines that bad? frown


I dont think it is that bad. This is a time problem on our side. We try to publish a pack each week and most of the time we achieve this. So we have limited time. We render images and create short real-time scenes just to have some images for the website and therefore we use software with a quick work-flow, real-time feedback and visual material-editors.

The last scene is not from Dexsoft, it is from a customer of us. I would show the same video here if a Gamestudio user had created a scene like this.


Models, Textures and Games from Dexsoft
Re: [SELL] DEXSOFT-GAMES: Desert Oasis pack [Re: Machinery_Frank] #271525
06/13/09 17:53
06/13/09 17:53
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
most of the stuff on my site is done shown in realtime in the a7 engine, and its not so obvious on the generated normals on things that are not organic but on organic materials, most basic normal mapping shaders shade models oddly as opposed to the way they look in other engines as well (not sure if that has anything to do with it as well or not). As always, great job on the model pack.

Last edited by lostclimate; 06/13/09 17:53.
Re: [SELL] DEXSOFT-GAMES: Desert Oasis pack [Re: lostclimate] #271610
06/14/09 08:00
06/14/09 08:00
Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
DEX Offline OP
Serious User
DEX  Offline OP
Serious User

Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
Here are new in-game shots, real-time images taken from game engine:













I hope you'll like them smile

Last edited by DEX; 06/14/09 08:01.

DEXSOFT-GAMES.COM
Re: [SELL] DEXSOFT-GAMES: Desert Oasis pack [Re: DEX] #271720
06/14/09 17:29
06/14/09 17:29
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
Of course we do like them laugh
What engine is this? Ogre again?


~"I never let school interfere with my education"~
-Mark Twain
Re: [SELL] DEXSOFT-GAMES: Desert Oasis pack [Re: Germanunkol] #271823
06/15/09 09:23
06/15/09 09:23
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
@Frank_G :
use software with a quick work-flow
I imagine using MED to import all meshes, textures , normal maps and apply them ... crazy

Let's talk back to 3D assets :
AAA textures and models as beautifull as Assassin Creed game smile !

If you had some character artist , and a 2D artist for GUI and 2D art, you could really produce an AAA game !



Last edited by ratchet; 06/15/09 09:34.
Re: [SELL] DEXSOFT-GAMES: Desert Oasis pack [Re: ratchet] #272595
06/18/09 20:03
06/18/09 20:03
Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
DEX Offline OP
Serious User
DEX  Offline OP
Serious User

Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
Yes we will start from september to make some nice games but in Unity smile. We made test level from this pack with dosents of houses without any optimizations and even without LODs and still level goes well and remember first house have 30.000 tris and we placed minimum 10 of them one beside one.
Amaizing power.


DEXSOFT-GAMES.COM
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