vec_set(camGoal,vector(-camDist*cos(camAngle),0,camDist*sin(camAngle))); vec_rotate(camGoal,vector(player.pan,player.tilt,player.roll)); vec_add(camGoal,player.x); vec_diff(temp,camGoal,camera.x); vec_scale(temp,time_step*camSpeed); vec_add(camera.x,temp); vec_set(camera.pan,player.pan);
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