whats the best collision method to use when 2 models collide?
I'm using the c_move instruction with GLIDE and it works fine when the model(player) collides with the walls but against another model it gets stuck. Can you guys help me please?
thanks in advance
Re: model vs. model collision
[Re: AttosRH]
#270477 06/08/0913:3306/08/0913:33
you could try using USE_BOX as a flag in the c_move function - that way at least one will be a box shape, and you have better chances. two polygons colliding is a bad way to go.
I guess none of those responses will make much sense to you, so here's the direct answer. When the other model is a moving actor, the best collision method is the default one, which uses bounding boxes. When the other model is an unmoving obstacle, open "Entity Properties" in WED, and mark its "Polygon" flag. Then the moving model can glide along it. Hope this helps.
Re: model vs. model collision
[Re: Tobias]
#270794 06/10/0901:3406/10/0901:34