Originally Posted By: Slin
About models not fitting into the level: Try to import every model you don´t want to be moved as level geometry and for dynamic ones, play around with hard and soft edges and stencil shadows (which will definatly be a bit tricky in combination with hard edges on some models, but should be possible with some extra polygons :P)


hmmm, i think i try that already yesterday, i go to WED, inport -->MDL format, then i will see the model just as like blocks, so far so good, but wen i want to compile the level, the compiler give me alot of errors and wont continue.
Other possibility? THanks!