These questions almost ended up in the shaders section but here goes.
1> In the skin editor, if i export a 32bit skin, I only get 24bit images.
Is this just me doing something dumb, or is it a known feature/problem?
2> In the skin editor, if you have a 32bit skin, why cant you turn the "alpha" tickbox off?
I always need to drop the bits back to 24 to get rid of the transparency.
If I do this, is the images alpha channel data still accessable by shaders?
(I want to store info in the alpha channel for shader use, but not as tramsparency,
can I do this WITHOUT creating another skin?)
Thanks All...