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Re: crysis physics???
[Re: MDMDFSS]
#270742
06/09/09 16:58
06/09/09 16:58
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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3000 barrels may not be realtime but first video, you can do it by using crysis level editor yourself?
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Re: crysis physics???
[Re: MDMDFSS]
#270745
06/09/09 17:12
06/09/09 17:12
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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yes...
but 3000barrels video says that it was 0.2 frames per second, means it produces a single frame in 5 seconds, then the video edited and postprocressed to 30 fps, it is not real time. (catapult like things are possible with newton)
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Re: crysis physics???
[Re: amy]
#270938
06/10/09 17:28
06/10/09 17:28
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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But to be fair, Crysis already is several years old... Almost every physics engine (except for the one Gamestudio uses :)) can compete with Crysis physics nowadays. I've ALWAYS used 3dgs's ODE, it totally depends on the users settings if it looks shit or not... It definatly can compare with any other high quality phyiscs engine. Just need to devote the time to set it up properly (like anything in a game...). regards,
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Re: crysis physics???
[Re: Cowabanga]
#271123
06/11/09 11:04
06/11/09 11:04
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Joined: Jan 2004
Posts: 3,023 The Netherlands
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hehehee, ok, my physics things really stop after using boxes and spheres, probably the reason I didnt find it all that bad.
Also, my ragdoll was made with ODE, dont have a lot of trouble with that either...
but, from my professional work experience, Havok is not 100% stable either (agree it's alot better though :P).
However, I never had much trouble whatever I did (even in old A6, when i created car physics...).
regards,
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