Thats what Im doing (or trying to anyway) but all I get is that
the whole model looks "inside out" even when setting the alpha
to 1.0 (or enything else, no change).
I think this needs to go to the Shaders section, after Ive hacked at my code a bit more.
Never noticed "that" export button before. How irritating, having to export the
texture and alpha channels separately, then splice them back together before you
can import either back in?!? Ugly!
Thanks again Quadraxas.