Here is my problem:
I am testing out point and click movement. It is working fine.
Problem is when I come to close to another object my player starts jumping up and down and the hole screen goes bananas...
As you can see from the picture so are the "hull" /boxes around them working fine.
How can I solv this.
I have set this in the player code:
c_setminmax(me);
So what do I set so it dosent "collide" with another object/model?