Yepp, that did the trick. I had to set
set(my,PASSABLE); on the mdl/box and so on ,that the player was colliding with. Then it worked fine.

THANKS! grin

It is always something easy that I dont see to solve my problems...... me thinking out load..... lol

Last edited by Eagelina; 06/10/09 09:22.

A6 and A7 Commercial
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Programmer always searching for more to learn and understand. smile