Quote: I'll post in Engine future and see if something can't be done about it.
I've made it before, and I think the crickets are still chirping. Seriously, though here's an old post where jcl mentioned that things would be overhauled to allow 24-bit and compressed textures:
Quote: The Gamestudio wad format will change quite soon in order to support 24 bit level surfaces and compressed textures. If that is done, we'll publish the wad format. At the moment it's similar to the Quake and Halflife wad format with the exception that the Gamestudio wad contains 16 bit textures rather than 8 bit.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links