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Re: Gradient Buster [Re: SingleCell] #27101
05/14/04 13:00
05/14/04 13:00
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Quote:

I'll post in Engine future and see if something can't be done about it.





I've made it before, and I think the crickets are still chirping. Seriously, though here's an old post where jcl mentioned that things would be overhauled to allow 24-bit and compressed textures:

Thread

Quote:

The Gamestudio wad format will change quite soon in order to support 24 bit level surfaces and compressed textures. If that is done, we'll publish the wad format. At the moment it's similar to the Quake and Halflife wad format with the exception that the Gamestudio wad contains 16 bit textures rather than 8 bit.







My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Gradient Buster [Re: Orange Brat] #27102
05/14/04 15:00
05/14/04 15:00
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline OP
Expert
A.Russell  Offline OP
Expert
A

Joined: Mar 2003
Posts: 4,427
Japan


That was nearly a year ago. I'll see if I can shake things up.

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