this is not tested, but it might get you started:

Code:



void setNewPos()
{	
if(theEntityPointer != NULL)
{
	theEntityPointer.newPosSet = ON;
	theEntityPointer.newPosX = mouse_pos.x;
	theEntityPointer.newPosY = mouse_pos.y;
}
}


#define newPosSet skill1
#define newPosX skill2
#define newPosY skill3

void theEnt()
{
	var myMoveSpeed = 3;
	
	
	while(enet_ent_globpointer(my) == -1)wait(1);
	
	
	if(enet_ent_clientid() == enet_ent_creator(enet_ent_globpointer(my)))		//this is executed on the client who enet_ent_created the entits
	{
		while(my != NULL)
		{
			if(my.newPosSet == ON)
			{
				newPosSet = OFF;
			enet_send_skills(enet_ent_globpointer(my),1,2,-1);		//sending skills skill2 and skill3 (skills in anet start with 0, not with 1)
			}
			
						vec_diff(temp,vector(my.newPosX,my.newPosY,0),my.x);
			vec_normalize(temp,minv(vec_dist(vector(my.newPosX,my.newPosY,0),my.x),myMoveSpeed*time_step));
			c_move(my,nullvector,temp,IGNORE_PASSABLE);
			
			wait(1);
		}
	}
	else			//and this on all other clients
	{
		while(my != NULL)
		{
			vec_diff(temp,vector(my.newPosX,my.newPosY,0),my.x);
			vec_normalize(temp,minv(vec_dist(vector(my.newPosX,my.newPosY,0),my.x),myMoveSpeed*time_step));
			c_move(my,nullvector,temp,IGNORE_PASSABLE);
			
			wait(1);	
		}
	}	
}


in main:
mouse_mode = 4;
on_mouse_left = setNewPos;


...set up connection
theEntityPointer = enet_ent_create("entity.mdl",nullvector,_str("theEnt"));


the idea is that skills of the entity are set to the position where it should move, and then these skills are sent over to the other clients.
good luck, hope this helps!

Last edited by Germanunkol; 06/11/09 09:42.

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