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Re: Downside Evil [Re: ratchet] #270757
06/09/09 18:13
06/09/09 18:13

C
chris_oat
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chris_oat
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C



like that??


bigger

Re: Downside Evil [Re: ] #270776
06/09/09 20:36
06/09/09 20:36
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Yep smile

Lot better !
But personnaly , i had make lot more darker in the top instead and more light near your white neon model light.
That's more, more light near the lights.

Well anyway , now that's look lot more integrated lightening and a good level.

Keep up the levels !

Last edited by ratchet; 06/09/09 20:37.
Re: Downside Evil [Re: ratchet] #271087
06/11/09 08:52
06/11/09 08:52

C
chris_oat
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chris_oat
Unregistered
C



hi again Forum!

today i updated my website, so now the button for Game-, and Development Informations are available, also 1 new screenshot.












Go check it out !!! --> http://home.tele2.at/Homeofchris/

Last edited by chris_oat; 06/11/09 09:08.
Re: Downside Evil [Re: ] #271096
06/11/09 09:32
06/11/09 09:32
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Cool level and details on it smile

If you have some framerate not too bad , perhaps you could add some patches of grass or flowers/plants in the green grass planes ?
Or perhaps it's not an abandonned place and the grass is cut every week smile !

Keep up the level design !

Re: Downside Evil [Re: ratchet] #271109
06/11/09 10:03
06/11/09 10:03
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
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Joined: Jan 2004
Posts: 3,023
The Netherlands
looking very very nice so far laugh

I have made codes for my own horror survival game too... never gotten away at art though.
Maybe I'll have to pick it up again :P
(had movement in, blended animations, camera system (with collision), could examine objects and all was coded using structs :P)

good job so far, keep it up!

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Downside Evil [Re: Helghast] #271111
06/11/09 10:05
06/11/09 10:05
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
The design is so cool! Keep it up! smile

Re: Downside Evil [Re: ] #271701
06/14/09 15:14
06/14/09 15:14

C
chris_oat
Unregistered
chris_oat
Unregistered
C



Hi again all!

Today I uploaded a new screenshot.
This time from a inside-level.












bigger

if u wanna see more of it, check out my website --> http://home.tele2.at/Homeofchris/

Re: Downside Evil [Re: ] #271702
06/14/09 15:25
06/14/09 15:25
Joined: Feb 2004
Posts: 197
sebcrea Offline
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sebcrea  Offline
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Joined: Feb 2004
Posts: 197
Looks good so far, I would add dirt to the environment it looks to clean. For the character model he looks out of place and doesn't really fit the whole thing.

You should really define what kind of guy he is and why he is in the situation.

Re: Downside Evil [Re: sebcrea] #271704
06/14/09 15:46
06/14/09 15:46

C
chris_oat
Unregistered
chris_oat
Unregistered
C



yes maybe a little more dirt i will add.
and the player model will change!

Re: Downside Evil [Re: ] #271714
06/14/09 16:48
06/14/09 16:48
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
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Joined: Jan 2004
Posts: 3,023
The Netherlands
the last screen is a total copy of the STARS hall in RE3 :P

But i really like it so far laugh

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
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