As you may know, we've been working on pathfinding along with the Gamestudio engine for some 4-5 years now. We released Intense Pathfinding 1.03 and won first prize on Spring 2006 Contest back in A6, and Intense Pathfinding 2 for A7 about a year ago. I'm now very happy to announce our new free Intense X Zinc plugin.
Intense X Zinc's main features are the following:
A* Static Pathfinding for unlimited levels, unlimited entities and unlimited nodes
I'm looking forward to your comments and response towards the video tutorial. Please let me know WHAT features you'd like, and what you're concerned about when adding 3rd party plugins to your games. By this product, I hope to help anyone add pathfinding to their projects, whatever their experience level and game genre they're working on.
If I don't receive any criticism or further enhancements I could add to Zinc, I will post a download link to the current version (Intense X Zinc 1.0.0) here.