alright... I spent the afternoon and tried my best to approximate the FFP EMBM water effect using pixelshader 1.1 and vertexshader1.1.
There is no fallback. It needs tweaking.
The cam is static like the FFP effect~ there really is nothing to walk around and see, since the "enviro-map" is just scrolling.
((If this does not work across the boards I think i may just have to freaking scream!!!)
Again, please report what happens.
Here's the link: 1.05MB
ps11 water effect Here's the pic.
