I like the fixed-function EMBM better myself. Very interesting results we have, I just don't know......
This pixelshader is using the "texbeml" instruction. I have searched over and over, down countless deadends, trying to find info about the Gforce cards and what may be creating these issues that the ATI ones overlook.
I hesitate at this point to seek out any forums that have Dx developers, in part because I do not know what I would be talking about since I am just learning.
I think I am however going to try to get a bunch of code posted... then at least maybe someone can tinker with it. Seriously thinking about getting my hands on a Gforce card also because this is crazy.
Hmmm...... keep moving forward I guess.