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Re: GED-Public BETA Test - version 0.12
[Re: Zapan@work]
#270763
06/09/09 18:25
06/09/09 18:25
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Joined: Nov 2003
Posts: 523 Whitehorse, Yukon, Canada
Paul_L_Ming
User
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User
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
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Hiya. #1: Open GED. Select "New Project" button. ...endless loop about window saying "GED Loads and empty level..." and a window attempting to show a progress meter. Everything is installed correctly (x86 and x32 VC++ redist, GED is in my main A7 folder (which is: F:\A7_Engine). #2 & #3: Here's some screen shots... This first one shows that, when I import a pre-existing level, the objects selected (floor is a block, chess piece is a mdl), I can not select them. http://myimgs.net/images/admi.jpgThis second one shows an imported house model...and note there is no transformation manipulator http://myimgs.net/images/zgdr.jpgHope that helps!
Last edited by Paul_L_Ming; 06/09/09 18:28.
^_^
"We've got a blind date with destiny...and it looks like she's ordered the lobster."
-- The Shoveler
A7 Commercial (on Windows 7, 64-bit)
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Re: GED-Public BETA Test - version 0.12
[Re: Zapan@work]
#271045
06/11/09 00:34
06/11/09 00:34
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Joined: Nov 2003
Posts: 523 Whitehorse, Yukon, Canada
Paul_L_Ming
User
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User
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
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Hiya. Can't send the model (3rd party), but the model doesn't matter. Any model imported/added behaves the same. I use a simple "ball.mdl" for my player when testing stuff, so I added that to test...same result. WED/About = Gamestudio Commercial 7.77 / WED V6.896 GED/About = GED 0.12 / Gamestudio 7.77 Comm I created a 'blank' level in WED (nothing in it) and opened it in GED. While in GED I imported a model (the "ball.mdl") I talked about; no textures on it or anything...just s simple ball mesh). I can select the mesh, but no transform tools. Anyway, here's the .wmb + ball.mdl...actualy, here's a .zip of the whole folder just in case there's something helpful in there (oh, the GEDLog.txt is in the 'main' folder...can't miss it): (It's a tad large at 3.7MB, but shouldn't take too long) http://uploading.com/files/IR26KDA6/BlankTestFolder.zip.html
^_^
"We've got a blind date with destiny...and it looks like she's ordered the lobster."
-- The Shoveler
A7 Commercial (on Windows 7, 64-bit)
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Re: GED-Public BETA Test - version 0.12
[Re: Zapan@work]
#271426
06/13/09 02:36
06/13/09 02:36
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Joined: Nov 2003
Posts: 523 Whitehorse, Yukon, Canada
Paul_L_Ming
User
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User
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
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Hiya. I did another reinstall...now it's working MUCH better. I'm using XP-64, and the only thing I've found is every now and then the program kinda 'hangs' for a second or two...usually when moving the camera around or moving an object. I've only checked to see if it works (maybe 3 minutes of playing), so when I get a chance in a few days I'll do a bit more wandering around in it. Thanks for your help!
^_^
"We've got a blind date with destiny...and it looks like she's ordered the lobster."
-- The Shoveler
A7 Commercial (on Windows 7, 64-bit)
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Re: GED-Public BETA Test - version 0.12
[Re: Masterchief_JB]
#272041
06/16/09 10:04
06/16/09 10:04
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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What GED would need : In the panel object properties : (perhaps create some others tabbed panels ?) - possiblity to change textures (diffuse,normal map etc...) and choose for example 3 textures if the shader uses 3 - possibility to change the shader form a list - Possibilitie for animated model : to name animations and define their range (walk : 1-20) - import Blender Files (GED could in intern do the conversion in FBX format ?) Just to avoid using MED
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Re: GED-Public BETA Test - version 0.12
[Re: c3s]
#272685
06/19/09 09:44
06/19/09 09:44
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Joined: Jan 2009
Posts: 290 Poland
LordMoggy
Member
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Member
Joined: Jan 2009
Posts: 290
Poland
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I have not played with ged much maybe i should. But it is only in early stages, so i am not sure about this editor.
Last edited by LordMoggy; 06/19/09 09:45.
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