Thanks for the clarifications, but I'm out, I NEED it to support dynamic creation and removal of waypoints.
My long-term project is a LARGE world that spawns new segments of terrain etc as the player gets close.
Occasionally "twitching" over to the other side of 3DGS world-space if an X or Y limit is being reached.
The whole thing is floating in an empty level. (ie load_level=NULL;) So I never have a "level" to put waypoints in.
So I NEED to create/remove waypoints at runtime, with the graph generator
activating in the background any time nodes are added or removed.

Can you see the "growth" to IntenseX coming to a point where it could support this form of "world"?


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