entity* zug;
action pp_bol {
var zz;
zz = my.z;
zug = my;
while(1) {
my.z = zz+9.6-hubring*-14-10;
my.pan = molen.pan+100;
my.tilt = 26*hubring*sin(exzenter_pos+molen.pan);
my.roll = 26*hubring*cos(exzenter_pos+molen.pan);
wait(1);
}
}
function stange1() {
var zpos1[3];
var zpos2[3];
vec_set(my.scale_x,vector(1.200,0.800,0.800));
proc_late();
while(1) {
vec_for_vertex(my.x,you,87);
vec_for_vertex(zpos2.x,you,87);
vec_for_vertex(zpos1.x,zug,41);
vec_for_vertex(zpos2.x,zug,41);
vec_lerp(temp.x,zpos1.x,zpos2.x,0.0);
vec_diff(temp.x,temp.x,my.x);
vec_to_angle(my.pan,temp.x);
wait(1);
}
}