while(1) { if((me!=0)&&(you!=0)&&(zug!=0)) { vec_for_vertex(my.x,you,87); vec_for_vertex(zpos2.x,you,87); vec_for_vertex(zpos1.x,zug,41); vec_for_vertex(zpos2.x,zug,41); vec_lerp(temp.x,zpos1.x,zpos2.x,0.0); vec_diff(temp.x,temp.x,my.x); vec_to_angle(my.pan,temp.x); } wait(1); }
Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy
oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de