0 registered members (),
1,498
guests, and 5
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: New FREE Pathfinding, by Intense Illusions!
[Re: LordMoggy]
#275546
07/01/09 19:10
07/01/09 19:10
|
Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
OP
Serious User
|
OP
Serious User
Joined: Jul 2004
Posts: 1,205
Greece
|
Hi all, I have a problem... when i go file->New Intense X Project->OK I get error 2 times!!! "IntenseX.dat not found!"... How do I fix this??? Never seen this before.. Do you have Vista and if yes, is UAC turned on? Try running WED as an administrator and trying again. Are you using the None Template from the New Intense X Project panel? See if you also get this error with Shooter template and also Standoff template. If you close and re-open WED and try to load the level from the newly created project (and not go through New Intense X Project) will you still get the message, and at what point? (when level loads, when you try opening an Intense X panel, ...) Finally, if all fails you could e-mail me your newly created project at LLaffer AT intense-i.com and I'll see if I get the same error here. You may also use our public ftp for this: Public ftp details:Server: www.intense-i.comUsername: anonymous@intense-i.com No password! Upload dir: Throw everthing inside the /incoming folder. [how can i write my own movement code. It seems that my.PanForce isnt the right name anymore[/quote] Copy pasting from your other thread: In Intense X, I didn't want to use any of the limited 100 skills available for each entity, so Intense X uses its own custom skill system instead. The skill names are the same with IP2 but the way of calling them is different: Instead of this: my.PanForce=30;Use this: ix_skill(my,PanForce)=30;Cheers, Aris
|
|
|
Re: New FREE Pathfinding, by Intense Illusions!
[Re: LarryLaffer]
#275571
07/01/09 20:52
07/01/09 20:52
|
Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
|
Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
|
|
|
|
Re: New FREE Pathfinding, by Intense Illusions!
[Re: slacer]
#276175
07/03/09 17:34
07/03/09 17:34
|
Joined: Apr 2008
Posts: 235 TEXCOORD3
Foxfire
Member
|
Member
Joined: Apr 2008
Posts: 235
TEXCOORD3
|
I don't know if this is the right place to ask, but when is IX silver coming out?
also, I had a problem implementing shaders with IX, but the 0.99 patch fixed it so now it works perfectley with my own code! You guys did an amazing job! =D
-mike-
http://www.groundtacticsgame.com/Alienware m17x R Custom laptop specs: Intel Core 2 Extreme Quad CPU Q9300 2x Nvidia 280GTX 2GB vram 6GB ddr3 memory@ 1333Mhz 512GB SSD 1200p 17' screen runs Crysis Warhead on max settings at 1200p at 90 fps
|
|
|
Re: New FREE Pathfinding, by Intense Illusions!
[Re: Foxfire]
#320270
04/20/10 18:11
04/20/10 18:11
|
Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
Serious User
|
Serious User
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
|
Sorry but this is maybe the most annyoing problem I ever had I downlaoded Intense X, used the Waypoints: GREAT! And FRee so its awesome. Now, I want to attach an action in Wed to my Entity which is also in use with intense x as npc to go along waypoints. The action isnt even started. And this ix_getEntity also doenst work for me, but I really did everything right i thought. void robot() { my = ix_getEntity("Wache"); my.pan += 90; } Isnt working, gives an crash. The Name of the NPC is "Wache" and if i also check in the main fucntion like: ENTITY* robot = ix_getEntity("Wache"); if(robot) { beep(); } it isnt beeping. So there is no entity.
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
|
|
|
Re: New FREE Pathfinding, by Intense Illusions!
[Re: Liamissimo]
#320275
04/20/10 18:49
04/20/10 18:49
|
Joined: May 2008
Posts: 2,113 NRW/Germany
alibaba
Expert
|
Expert
Joined: May 2008
Posts: 2,113
NRW/Germany
|
no you have to do it like this. i also had the problem. ENTITY* robot; action kp() { robot=ix_getEntity("Wache"); my=robot; } this should work
|
|
|
Re: New FREE Pathfinding, by Intense Illusions!
[Re: alibaba]
#320278
04/20/10 18:57
04/20/10 18:57
|
Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
Serious User
|
Serious User
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
|
Okay, I did it. Not really worked. SHoud I attach it in WED to the entity or not? Thanks :DDD
function robot_act()
{
robot = ix_getEntity("drohne");
my = robot;
my.pan += 90;
}
void main()
{
mouse_mode = 4;
video_set(800,600,0,0);
level_load("City.wmb");
wait(1);
on_b = move;
robot_act();
}
This is when it is isnt attached in WED, i get an crash... If I attach it in WED nothing happens, so the action isnt even starting... SHIT!
Last edited by TheLiam; 04/20/10 19:00.
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
|
|
|
|