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Re: New FREE Pathfinding, by Intense Illusions! [Re: ] #275203
06/30/09 14:59
06/30/09 14:59
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
How can I fix my problem?! Please help me.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: New FREE Pathfinding, by Intense Illusions! [Re: 3run] #275231
06/30/09 16:45
06/30/09 16:45
Joined: Jan 2009
Posts: 290
Poland
LordMoggy Offline
Member
LordMoggy  Offline
Member

Joined: Jan 2009
Posts: 290
Poland
very good wink

Re: New FREE Pathfinding, by Intense Illusions! [Re: LordMoggy] #275546
07/01/09 19:10
07/01/09 19:10
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
LarryLaffer  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Hi all,

Quote:
I have a problem... when i go file->New Intense X Project->OK I get error 2 times!!! "IntenseX.dat not found!"... How do I fix this???


Never seen this before.. Do you have Vista and if yes, is UAC turned on? Try running WED as an administrator and trying again.

Are you using the None Template from the New Intense X Project panel? See if you also get this error with Shooter template and also Standoff template.

If you close and re-open WED and try to load the level from the newly created project (and not go through New Intense X Project) will you still get the message, and at what point? (when level loads, when you try opening an Intense X panel, ...)

Finally, if all fails you could e-mail me your newly created project at LLaffer AT intense-i.com and I'll see if I get the same error here. You may also use our public ftp for this:

Public ftp details:
Server: www.intense-i.com
Username: anonymous@intense-i.com
No password!
Upload dir: Throw everthing inside the /incoming folder.


[how can i write my own movement code. It seems that my.PanForce isnt the right name anymore[/quote]

Copy pasting from your other thread:

In Intense X, I didn't want to use any of the limited 100 skills available for each entity, so Intense X uses its own custom skill system instead. The skill names are the same with IP2 but the way of calling them is different:

Instead of this: my.PanForce=30;
Use this: ix_skill(my,PanForce)=30;

Cheers,
Aris

Re: New FREE Pathfinding, by Intense Illusions! [Re: LarryLaffer] #275571
07/01/09 20:52
07/01/09 20:52
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Larry just PM u.


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Re: New FREE Pathfinding, by Intense Illusions! [Re: 3run] #275669
07/02/09 07:22
07/02/09 07:22
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
I had IntenseX Copper installed, but Zinc seems to have replaced this after installing; I have no longer the ability to use all features. I suppose that shouldn't be?

Re: New FREE Pathfinding, by Intense Illusions! [Re: the_clown] #275767
07/02/09 10:38
07/02/09 10:38
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
Expert
slacer  Offline
Expert

Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
Zink is a lower version of IntenseX Copper. Your installation of Zink was a downgrade, which is not what you want.

If you want to play with Zink and Copper you could copy your gamestudio folder and install different IntenseX versions into the different folders.

Re: New FREE Pathfinding, by Intense Illusions! [Re: slacer] #276175
07/03/09 17:34
07/03/09 17:34
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline
Member
Foxfire  Offline
Member

Joined: Apr 2008
Posts: 235
TEXCOORD3
I don't know if this is the right place to ask, but when is IX silver coming out?

also, I had a problem implementing shaders with IX, but the 0.99 patch fixed it so now it works perfectley with my own code! You guys did an amazing job! =D

-mike-


http://www.groundtacticsgame.com/
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Re: New FREE Pathfinding, by Intense Illusions! [Re: Foxfire] #320270
04/20/10 18:11
04/20/10 18:11
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
Serious User
Liamissimo  Offline
Serious User
L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
Sorry but this is maybe the most annyoing problem I ever had grin

I downlaoded Intense X, used the Waypoints: GREAT! And FRee so its awesome.
Now, I want to attach an action in Wed to my Entity which is also in use with intense x as npc to go along waypoints. The action isnt even started. And this ix_getEntity also doenst work for me, but I really did everything right i thought.

void robot()
{
my = ix_getEntity("Wache");
my.pan += 90;
}

Isnt working, gives an crash. The Name of the NPC is "Wache" and if i also check in the main fucntion like:

ENTITY* robot = ix_getEntity("Wache");
if(robot)
{
beep();
}

it isnt beeping. So there is no entity.


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: New FREE Pathfinding, by Intense Illusions! [Re: Liamissimo] #320275
04/20/10 18:49
04/20/10 18:49
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
Expert
alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
no you have to do it like this. i also had the problem.

ENTITY* robot;

action kp()
{
robot=ix_getEntity("Wache");
my=robot;
}

this should work wink


Professional Edition
A8.47.1
--------------------
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Re: New FREE Pathfinding, by Intense Illusions! [Re: alibaba] #320278
04/20/10 18:57
04/20/10 18:57
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
Serious User
Liamissimo  Offline
Serious User
L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
Okay, I did it. Not really worked. SHoud I attach it in WED to the entity or not? Thanks :DDD

Code:
function robot_act()
{
	robot = ix_getEntity("drohne");
	my = robot;
	my.pan += 90;
}
void main()
{
	mouse_mode = 4;
	video_set(800,600,0,0);
	level_load("City.wmb");
	wait(1);
	on_b = move;
	robot_act();
}



This is when it is isnt attached in WED, i get an crash...
If I attach it in WED nothing happens, so the action isnt even starting... SHIT!

Last edited by TheLiam; 04/20/10 19:00.

"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
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