Horrible. Blattsalat gave me an axe! This will be (beside the chainsaw) a very intense weapon to fight against your enemies.
And of course - this axe is more intense then the chainsaw. I found the cheapest chainsaw in germany about 60Euro. But you can get an axe about 5Euro. So the axe is a more "present" weapon in a household.
Tecnology... I scripted some effects, like "stuck in the target". And of course - the left arm is not optimized from the postition. But with this model, I have had some problems with the camera stage, even with the use of znear. But after all, I like it.
And still remember. Till now, there are only blood scripts and weapon codes. But after all the weapons I will explicit code some splatter. And imagine the result in combination with the axe or the chainsaw.
Imagine loads of big and colorful lacerations (de: Platzwunden / means "bursted wounds") And you could integrate this into the gameplay as well. It would annoy the zombies, but it won´t eliminate them.
hey, i just thought of a bumerang throw with the axe, as an xtra move i guess that would be funny
www.earthcontrol.de quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
umm? boomerang??? oo k then, anyways.. dude it looks great but as am more of a gamedesigner, let me say the flaws i see:
-the range seems to short, wayy to short, i know its an exe but for gameplay's sake...
-it seems you use c_trace from the center of the screen to determine the attack.. it works... but, this is an axe, the crosshairs shouldn't have to be on the zombie to make an hit, well, am sure you're aware of these...
-oh and the swing seems slow... needs more power, maybe start the animation then increase the speed to give the impression of a power and faster swing, also...
-the player's hands look zombiefied in itself... lol, this is the least.... other than that good job, hope the crits help...
sag aber bitte, dass die sounds noch besser werden xD
aber dass die axt in zombies stecken bleibt stell ich mir ein bisschen nachteilig fürs gameplay vor... naja, je nachdem wieviele zombies grad auf einen einstürmen.