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Cut Scenes #271775
06/15/09 01:18
06/15/09 01:18
Joined: Jun 2009
Posts: 2
T
Tool55 Offline OP
Guest
Tool55  Offline OP
Guest
T

Joined: Jun 2009
Posts: 2
Hi,

Just wondering if it's possible to put cut scenes into games created with the Gamestudio suite? If so, is it easy to do and what format do these cinematic scenes need to be in, i.e. Quicktime, AVI etc.? Thanks for the help

Re: Cut Scenes [Re: Tool55] #271804
06/15/09 07:19
06/15/09 07:19
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Yes, you can.

Re: Cut Scenes [Re: Cowabanga] #271807
06/15/09 07:38
06/15/09 07:38
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline
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the_mehmaster  Offline
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Joined: Dec 2008
Posts: 528
Wagga, Australia
A7 takes .avi, .mpg, .divx, .wmv, .wma, .wav, .mid, .mp3 and .ogg through it's media_play instruction.
syntax: media_play(STRING* name,BMAP* target, var volume)

Name: Name of the multimedia file. The file must exist in the game folder, it won't be found in the path or in a resource .

Target:
Pointer to a bmap that serves as target texture for the video stream, or NULL. The bmap must be a 16 bit texture without alpha channel, like from a .pcx or .bmp image. If at NULL, the video is played on the whole window or screen.

Volume: Individual audio volume of the stream, 0 ..100. The master volume for all streams is controlled by the midi_vol variable

Re: Cut Scenes [Re: the_mehmaster] #271860
06/15/09 13:29
06/15/09 13:29
Joined: Jun 2009
Posts: 2
T
Tool55 Offline OP
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Tool55  Offline OP
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Joined: Jun 2009
Posts: 2
Awesome, thanks. I have to admit, I don't yet fully understand the programming jargon, but I'll jot down your instructions and integrate the cut scenes once I get better on the scripting end. Thanks again! crazy

Last edited by Tool55; 06/15/09 13:30.

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