A7 takes .avi, .mpg, .divx, .wmv, .wma, .wav, .mid, .mp3 and .ogg through it's media_play instruction.
syntax: media_play(STRING* name,BMAP* target, var volume)
Name: Name of the multimedia file. The file must exist in the game folder, it won't be found in the path or in a resource .
Target: Pointer to a bmap that serves as target texture for the video stream, or NULL. The bmap must be a 16 bit texture without alpha channel, like from a .pcx or .bmp image. If at NULL, the video is played on the whole window or screen.
Volume: Individual audio volume of the stream, 0 ..100. The master volume for all streams is controlled by the midi_vol variable