no problems here... unless i place a bone in the model? then ceases all vertex animations
using
set(my, SHADOW);
while(me){
ent_animate(me, "walk", my.skill1, ANM_CYCLE);
my.skill1 += 5 * time_step;
my.skill1 %= 100;
my.pan = mouse_force.x * 2;
wait(1);
}
other things i can think of (sorry to go through the basics, but the fresh pair of eyes etc...):
you haven't attached the action
the frames are named "run 1" instead of "run1"
you've given the actor a global var for anim_cycle, and too many entities are making it 0 again (yes i'm clutching at straws)