Of course the first implementation has reduced the framerate too much.
The actual system works with particles and it´s a lot of faster. grin

Right now we are trying to determine the final look.
The concept has attracted an established publisher in germany.
Due to the potential (and thanks to my gorgeous charme, hehehe) I got support from a major AAA producer.

Here you can see our first "iteration" of the ingame design, with static lightmapping on the terrain.



I hope to get a good dynamic shadowmapping and I´m eager to get some constructive crits. smile


no science involved