Thanks George, great magazine as always

Some constructive criticism :
In beta section : the tetxure per terrain block must be a negative numer

Why have we to use some tricks like the old days of programming ?
Why not be clear and create a new field in terrain properties namde : textures per block , where you have just to put 1,2 or 3 etc ...
Entering a negative value for a number of textures is no sense and no very friendly logical or design !
Same thing for terrain casting shadows; it is a flag in the compiler ??
Would it not be lot more logical to put that falg in the properties panel of the terrain in the world editor ?
They are just ergonomic and interface/workflow points of view !