while(1) { if(key_cur) //walk { c_move(me, moveVector, nullvector, GLIDE); ent_animate(me, "walk", ANM_CYCLE); ... } if(key_space) //jump { c_move(me, moveVector, nullvector, GLIDE); //moveVector.z is for up/down movement ent_animate(me, "jump",...); ... } }
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