Hi

The post title pretty much explains everything.
I have a model with about 16 faces, transparent, that is the 'projection' of the light of a light post. and under it,at the ground, a TGA sprite of something that simulates the light that hits the ground.(a circle with transparent edges)
I dont use the light engine at all.. its just simple models and simple sprites that simulates the light of street lighposts.

The game inside the city runs about 50fps. when i get too close of this model and sprite of light, the fps instateneously drops to 30/35...sometimes 40.

And the same happend to a old project/game of mine, the bullets that hitted the wall, created a sprite of a hole. when i get close to the wall and close to that sprite the fps drops.

anyone knows any explanation to that?

thanks in advance!