Hi all,
Thanks for giving the pre-release a try and for your feedback. I'm going to share what you've written to the dev team, but I've also distilled what you've all said into the following:
- Improve the cubes menu -- the way to start a level should be more visible.
- (A UI refinement is on its way.)
- Add arrow key or WASD controls to cubes UI.
- Remap controls -- SPACE for parachute?
- Bug: meditation and screen entities do not play well.
- Can subgoals make gameplay more exciting? (E.g. catching moving objects, racetrack, etc.)
- Add to the visceral effect (Some players have suggested dust or more textures.)
- Score plates viewed as low-reward? (Hugs/kisses worth proportionally too high?)
- Metagame: Replay value of maps is too low? (Double? Triple?)
- Lower the cost of videos.
- Gameplay items too expensive? (Or: prohibits advancement after purchase?)
- Improve parachute control (or explain this better to players/allow them to experiment with it -- a parachute-only tutorial level?)
- Bug: money's not in integers. What the heck?
- Difficult to distinguish between different types of objects (videos, maps). Different colors? More text?
I regret that Nardulus and Guardian didn't enjoy the game! I suppose that the bottom line is that it won't be everyone's cup of tea. Not everyone even enjoys tea. I do, but this isn't about me.
More to come.