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.ANET Npc's #272144
06/16/09 18:21
06/16/09 18:21
Joined: Dec 2004
Posts: 87
Nederland Tilburg
GarniSoft Offline OP
Junior Member
GarniSoft  Offline OP
Junior Member

Joined: Dec 2004
Posts: 87
Nederland Tilburg
Hello guy's and girls.

Does anyone have some experience making npc's in a multiplayer game?

I have one working with the 3dgs mp system but it won't work with ANET.

I want to create a couple of npc's on the server and they must running around on every client.

It sounds so simple but i don't get it right.

Please help me with an example.

Thanks!


I am a dreamer ... i dream they all come true ...

www is in bewerking
Re: .ANET Npc's [Re: GarniSoft] #272249
06/17/09 05:53
06/17/09 05:53
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
I know that you've sent an email to the support, but I will answer the question here, so that everybody can read it.

I would create a normal NPC like in a single player game, that follows a normal path. And on the server, I would use enet_send_pos() to frequently update the position for synchronizing.


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
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