BMAP* visor_bmp = "visor_grain_1.pcx";
PANEL* visor_grain =
{
pos_x = 0;
pos_y = 0;
layer = 3;
bmap= visor_bmp;
flags = OVERLAY;
}
function grain_startup();
{
while(1)
{
set (visor_grain, SHOW); // makes it visible
wait(-2); //wait one second
reset (visor_grain, SHOW); // makes it invisible
wait(-2);
set (visor_grain, SHOW); // makes it visible
}
}