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Volume Textures #272335
06/17/09 15:33
06/17/09 15:33
Joined: Jun 2009
Posts: 5
A
adiumcommodore Offline OP
Newbie
adiumcommodore  Offline OP
Newbie
A

Joined: Jun 2009
Posts: 5
Hi,

For a game I'm working on it would be really nice to use a volume texture. I know I can create one by calling the Direct3D API method directly. Where my problem lies is in making the renderer sets that texture for the shader.

Forgive me if it's a stupid question, just started using A7 a week ago. Really thrilled it with it so far, having to the write the least boilerplate code I ever have for a game project.

Re: Volume Textures [Re: adiumcommodore] #272362
06/17/09 17:59
06/17/09 17:59
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
same problem here: several month ago I tried to use a volume texture in a shader (with all the stuff you need.. sampler3d, tex3d etc.) but it din´t work
:°(
...what to do?

Re: Volume Textures [Re: Hummel] #272568
06/18/09 17:43
06/18/09 17:43
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
User
BoH_Havoc  Offline
User

Joined: Jun 2004
Posts: 655
to your left
I'm also intesristed in this. If someone has an idea or knows how to create a vol tex, please let us know smile


Shade-C EVO Lite-C Shader Framework

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