Hi,

For a game I'm working on it would be really nice to use a volume texture. I know I can create one by calling the Direct3D API method directly. Where my problem lies is in making the renderer sets that texture for the shader.

Forgive me if it's a stupid question, just started using A7 a week ago. Really thrilled it with it so far, having to the write the least boilerplate code I ever have for a game project.