Quote:
tile the textures, but clamp the alpha....???

This terrain shader do that you want, in first stage shader draw alpha in terrain coordinates, then in next stage, draw color with transformation coordinates, also you can add this to shader for real alpha clamp
AddressU[0] = Clamp;
AddressV[0] = Clamp;
(see terraintex.fx)


A7 Commercial cool
Celeron 1700, GeForce 5500 FX 256mb, 1 Gb Ram