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Re: blender 2.49
[Re: LordMoggy]
#271856
06/15/09 13:19
06/15/09 13:19
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Interfaces like Blender, Lightwave, Modo or even ZBrush are very different but not crappy. They make sense and follow a logic.
I personally have more problems with navigating in the 3d space of these apps. Blender has some very different scheme for 3d navigation, I often start accidentally some mouse gestures and I have to setup a lot to make rotating, moving, panning and all this comfortable.
But this is even worse in ZBrush. But lots of very skilled artists can handle it successfully. Lightwave as another option is easy to learn compared with these and many professionals use it.
I will watch with interest how well the new Blender edition will be accepted. I will try it as well.
Models, Textures and Games from Dexsoft
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Re: blender 2.49
[Re: Machinery_Frank]
#271866
06/15/09 13:50
06/15/09 13:50
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Joined: May 2002
Posts: 7,441
ventilator
OP
Senior Expert
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OP
Senior Expert
Joined: May 2002
Posts: 7,441
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for as in self.ANIMATIONSEQUENCES:
if as[1].find(":") != -1:
start, end, step = as[1].split(":")
frames = range(int(start), int(end)+1, int(step))
else:
frames = as[1].split()
i = 0
for f in frames:
self.framelist.append([as[0] + str(i), int(f), as[2]]) # name, number, type
i += 1 find this part of the script by looking for the first line. make the following changes then you will be able to enter a range like 1:100:2. the last number is the step size.
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Re: Early Blender 2.5 Builds
[Re: Ambassador]
#272618
06/19/09 00:13
06/19/09 00:13
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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Well , i work on a casual game where it will be ninjas among others ennemies ! I use Blender and it's new projection texture painting. It's powerfull and now you can paint texture very precisely withou tseams problems ! But i got an artifact , perhaps the projection texture is too much precise : When i use paint tools the model looks ok , when i quit tool or export model we can see the seam ??? Anyone have encoutered this problem ?
Last edited by ratchet; 06/19/09 00:19.
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Re: Early Blender 2.5 Builds
[Re: ventilator]
#272621
06/19/09 01:29
06/19/09 01:29
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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@Ventilator : Well i don't know where to upload freely ? And what is the menu for change bleed value ? In fact the texture painting don't bleed at all, in fact it's too much precise with projection now , very good for painting, but it makes seems appearing after export or when viewing the model instead of editing it Caus when painting texture , i see no seems, but when i switch to oject view,k the seams appear ! And they don't disappear afetr exporting the model to A7 for example !
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Re: Early Blender 2.5 Builds
[Re: ventilator]
#272624
06/19/09 01:44
06/19/09 01:44
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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The screenshot of UV tools under Blender ! I found the bleed paramter , but by putting even 5 ,8 or 10 value the seams are still here ?? Perhaps it's due to exporting the model from Ssilo in obj format, and importing in BLender for UVMap and texturing ! I gonna make a test , but perhaps it's beacause of the use of Silo !
Last edited by ratchet; 06/19/09 01:44.
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