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Re: AbSu Water Editor V.1.0.3 [Re: Emre] #267511
05/24/09 16:39
05/24/09 16:39
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Quote:
@Cowabanga: When? Always?

Everytime when i try to export the code.

Re: AbSu Water Editor V.1.0.3 [Re: Cowabanga] #267513
05/24/09 16:51
05/24/09 16:51
Joined: Jul 2007
Posts: 620
Turkey, Izmir
Emre Offline OP
User
Emre  Offline OP
User

Joined: Jul 2007
Posts: 620
Turkey, Izmir
I don't know why. I don't see any export problem on my pc.
Anybody have a problem like Cowabanga's?

Re: AbSu Water Editor V.1.0.3 [Re: Emre] #267516
05/24/09 17:02
05/24/09 17:02
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Well, my specs are:

Core 2 Duo 2.53Ghz.
2 GB RAM.
Nvidia Geforce 8600GT.
Shader model 4.0 support.
Latest DirectX update.

Maybe a DirectX problem?

Re: AbSu Water Editor V.1.0.3 [Re: Cowabanga] #267548
05/24/09 21:01
05/24/09 21:01
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
WOW...
amazing improvements!!
Keep going! laugh


~"I never let school interfere with my education"~
-Mark Twain
Re: AbSu Water Editor V.1.0.3 [Re: Emre] #268397
05/29/09 00:54
05/29/09 00:54
Joined: Oct 2006
Posts: 175
G
Gumby22don Offline
Member
Gumby22don  Offline
Member
G

Joined: Oct 2006
Posts: 175
That new ocean test looks absolutely beautiful - I love the depth and transparency look.

I actually think the new shoreline shows real promise - is it basically a defined shape around islands, with shore automatically detected by a trace inwards? Seems like a really good solution, for water level being dynamic and shore automatically causing breaking waves at whatever required distance out.

Don
have a great day

Re: AbSu Water Editor V.1.0.3 [Re: Gumby22don] #270180
06/06/09 17:54
06/06/09 17:54
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
Any news?

Re: AbSu Water Editor V.1.0.3 [Re: Felixsg] #271841
06/15/09 11:17
06/15/09 11:17
Joined: Mar 2009
Posts: 276
Cebu City, Philippines
boyax Offline
Member
boyax  Offline
Member

Joined: Mar 2009
Posts: 276
Cebu City, Philippines
Hi Emre,

do you have any updates on this?

Thanks

Re: AbSu Water Editor V.1.0.3 [Re: boyax] #271895
06/15/09 15:44
06/15/09 15:44
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Yeah, what about my problem??

Re: AbSu Water Editor V.1.0.3 [Re: boyax] #272838
06/20/09 01:32
06/20/09 01:32
Joined: Jul 2007
Posts: 620
Turkey, Izmir
Emre Offline OP
User
Emre  Offline OP
User

Joined: Jul 2007
Posts: 620
Turkey, Izmir
Quote:
is it basically a defined shape around islands, with shore automatically detected by a trace inwards?

Yes but it is still not great.
Quote:
news news news


i am sorry for the delay.
I do not think we(3dgs comm) have enough quality water shader.
So I would continue to work.
We need noise effects for animated normalmap&heightmap.
i integrated Projgrid 's noise effect, to 3dgs.
I am currently working on this.



By downloading the demo , you can look closely at. (Need: shader 2_x)

Re: AbSu Water Editor V.1.0.3 [Re: Emre] #272954
06/20/09 18:39
06/20/09 18:39
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
great really beauty
is posible to added
caustic

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