I just switched out half the models of the old beta to get the current polygons rendered on the scene to 860 000 polygons.
The engine was running at 8 fps with my 8800gtx OC. Visually, it looks not as good as crysis, even if the effects where exagurated for showing off what it can do, it wouldn't look as good as crysis with proper settings. Not at the current shape of the engine nor would it with the GI/Radiosity.
Performance wise it's not fast at all. 1 million and 600 000 polygons as you said a while ago, not gonna happen m8. I can run Crysis on very high on 30 fps and abit less on the snowy levels.
Besides this is without your "radiosity/GI", I would love to see it with it, 1 fps maybe?
and your quote "If its static, yes. This is dynamic, so, no."
Your GI/Radiosity is not looking good at all because of the low amount of bounces, nothing to do with your coding, it's only hardware limitation, and I don't expect to see half the market have good enough video cards to run this in 1 year or more. Crysis shipped on 2007, there are still ALOT of people struggling to run it at a decent framerate, now imagine your hardware heavy stuff.
as "the_mehmaster" said, it would be better to aim for PRT:
http://www.youtube.com/watch?v=cC77J0xQbj4I agree with the others, the presentation was not good enough, everything was exagurated and now this is the price you are paying for it. All the news post and technical stuff you said gave too much expectations in peoples eyes.
Might wanna think about that for the next time, never the less, it's a hardwork done and hopefully you will get the current state of it in a better shape in terms of visuals and speed.
//Endu