texture entSkin1;
technique black
{
pass p0
{
AlphaBlendEnable=True;
Zenable = True;
ZwriteEnable = True;
BlendOp=Add;
Lighting=False;
FogEnable = True;
FogColor = float4(0.0f, 0.0f, 0.0f, 1.0f);
FogStart = 60000;
FogEnd = 50000;
ShadeMode = Flat;
Texture[0] = <entSkin1>;
ColorArg1[0] = Texture;
ColorOp[0] = SelectArg1;
}
}