Have you played the "Landwirtschafts simulator 2009"?
You would be surprised how much shaders are used.
Of course you´ll be able to tweak the options in the final game.
At this moment, it represents the highest settings, which
is a requirement for a good presentation.
At the beginning there was a plan to create a static mockup.
It turned out to be interactive.
I´ll add a sun and lensflares as well.
Atm we are exhamining the possibilities to do the whole game in a 1st person perspective.
Most likely we´ll change this to 3rd person later in production.
The gameplay will move into a more intuitive direction with less panels and more missions.
Play "Landwirtschaftssimulator 2009" and you´ll know the basic requirements.
And because release would be 2010, we have to deliver a tiny weeny bit "more" in nearly every direction.
Pappenheimer, your multiple exclamation marks are describing my feelings perfectly.
