hmm didn't work.
I tried without the array in predefinition:

PANEL* bul_panel;

and then trying to create the panel in runtime into it. (without for loop etc, just like one run). Nothing.

I even tried to crash my game through this function testing if the bul_panel[a] existsed or not. It didn't close program when I tested NULL and it didn't close when I tested bul_panel in the "else" part (if it isn't NULL then else indicates that pointer was given)
Code:
for (a=0;  a < bullets; a+=1)
   {
      bul_panel[a] = pan_create(NULL, 101);
      if (bul_panel[a] == NULL)
      {
         sys_exit("blabla");
      }else{
         sys_exit("blabla");
    [...]



So I'm guessing the pan_create doesn't do its job ?

Also just to think, when i give panel bmap wouldn't it take it's size according to that image? Also I didn't get width and height parameters coloured, maybe another manual flaw or LiteC doesn't recognise them?


New into Gamestudio and eager to learn it..
Stuff and games done in 2D: LINK