Yes I am aware og PNG's unsupport'ness :P. The thing I use PNGs is because my image editor doesn't seem to save alpha channel in tga format, even if I save it in 32 bit :S.
____________
omg, now I got it worked and in somewhere totally different place.
the called function reload() was the last function in function main() to be called. I changed it's location after the level_load(""); and then icons popped out!

Was here something I missed/might have been known ?!
Code:
function main()
{
   video_mode = 6;
   //vec_set(sky_color,vector(1,1,1));
   level_load(""); // load an empty level
   wait(2);
   
   p_tele_light.pos_x = p_teleport.pos_x;
   p_tele_light.pos_y = p_teleport.pos_y;
   light_change();
   
   reload(); //GHANGED IT HERE
   
   while(1)
   {
      health_upd();
      card_upd();
   wait(1);
   }
   
   //reload() //WAS HERE BEFORE!

}



Last edited by Crypton; 06/24/09 12:24.

New into Gamestudio and eager to learn it..
Stuff and games done in 2D: LINK