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Re: Help: best tool to make simple animations
[Re: Machinery_Frank]
#274404
06/26/09 18:06
06/26/09 18:06
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Joined: Oct 2006
Posts: 1,245
AlbertoT
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Serious User
Joined: Oct 2006
Posts: 1,245
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Animation is a task on its own. You can study animation an entire life. Some people are pure animators and still have to learn every day.
It is not the first time I read this kind of comment I am not a good artist, I would never dare to model a realistic human character however I have never had particular problems with animations What I do is very simple I create bitmaps using the prefabricated walk, run etc Poser animations ,then I import the bitmaps as a background in Fragmotion to create key frames Honestly I get decent animations
Last edited by AlbertoT; 06/26/09 18:09.
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Re: Help: best tool to make simple animations
[Re: AlbertoT]
#274435
06/26/09 19:21
06/26/09 19:21
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Yes. This works. I am talking about expressive animations, creating feelings, body language, facial animation. A walk is simple and the first thing every animator will do. But a perfect walk is so complicated that many game developers use motion capture for that, because we all know how a human moves.
But anyway - the topic of this thread was: best tool to make simple animations. And a simple tool like MED, Milkshape or Fragmotion is indeed the best to make simple animations. It does not make sense to learn IK, spread-sheet tables and other tools just to do a simple walk.
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Re: Help: best tool to make simple animations
[Re: AlbertoT]
#274460
06/26/09 21:10
06/26/09 21:10
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Joined: Apr 2008
Posts: 2,488
ratchet
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Expert
Joined: Apr 2008
Posts: 2,488
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Well some engine have morph animations : You sculpt a face , you modify/sculpt a sad face and tell the engine to morph from one face to another. Well, begin to make a game with simple movements , it will already be great. Begin simple and step by step, i'm not sure you wanna make Metal Gear Solid 5 animations and facial animations
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Re: Help: best tool to make simple animations
[Re: AlbertoT]
#274534
06/27/09 07:05
06/27/09 07:05
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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do you think is it possible , apart from the skill of the animator , to create feelings , body language etc if you are bound to use no more than , let's say ,60 bones for your character ? Our body is fitted with hundreds bones, tendons and muscles Yes. You can exaggerate some movements like in cartoon animation to express feelings just with a few bones. There is good literature available. And for facial animations it can be good to blend bones animation (for the body) with morph targets (for the face).
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Re: Help: best tool to make simple animations
[Re: Machinery_Frank]
#274535
06/27/09 07:08
06/27/09 07:08
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
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Bay City, MI
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do you think is it possible , apart from the skill of the animator , to create feelings , body language etc if you are bound to use no more than , let's say ,60 bones for your character ? Our body is fitted with hundreds bones, tendons and muscles Yes. You can exaggerate some movements like in cartoon animation to express feelings just with a few bones. There is good literature available. And for facial animations it can be good to blend bones animation (for the body) with morph targets (for the face). something to keep in mind as well: http://www.opserver.de/ubb7/ubbthreads.p...true#Post271824
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