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Re: Help: best tool to make simple animations [Re: Machinery_Frank] #274404
06/26/09 18:06
06/26/09 18:06
Joined: Oct 2006
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AlbertoT Offline
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AlbertoT  Offline
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Originally Posted By: Machinery_Frank


Animation is a task on its own. You can study animation an entire life. Some people are pure animators and still have to learn every day.




It is not the first time I read this kind of comment
I am not a good artist, I would never dare to model a realistic human character however I have never had particular problems with animations

What I do is very simple

I create bitmaps using the prefabricated walk, run etc Poser animations ,then I import the bitmaps as a background in Fragmotion to create key frames

Honestly I get decent animations

Last edited by AlbertoT; 06/26/09 18:09.
Re: Help: best tool to make simple animations [Re: AlbertoT] #274435
06/26/09 19:21
06/26/09 19:21
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Potsdam, Brandenburg, Germany
Yes. This works. I am talking about expressive animations, creating feelings, body language, facial animation. A walk is simple and the first thing every animator will do. But a perfect walk is so complicated that many game developers use motion capture for that, because we all know how a human moves.

But anyway - the topic of this thread was: best tool to make simple animations. And a simple tool like MED, Milkshape or Fragmotion is indeed the best to make simple animations. It does not make sense to learn IK, spread-sheet tables and other tools just to do a simple walk.


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Re: Help: best tool to make simple animations [Re: Machinery_Frank] #274454
06/26/09 20:46
06/26/09 20:46
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AlbertoT Offline
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do you think is it possible , apart from the skill of the animator , to create feelings , body language etc if you are bound to use no more than , let's say ,60 bones for your character ?
Our body is fitted with hundreds bones, tendons and muscles

Re: Help: best tool to make simple animations [Re: AlbertoT] #274460
06/26/09 21:10
06/26/09 21:10
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ratchet Offline
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Well some engine have morph animations :
You sculpt a face , you modify/sculpt a sad face and tell the engine to morph from one face to another.

Well, begin to make a game with simple movements grin , it will already be great.
Begin simple and step by step, i'm not sure you wanna make Metal Gear Solid 5 animations and facial animations grin

Re: Help: best tool to make simple animations [Re: ratchet] #274529
06/27/09 06:18
06/27/09 06:18
Joined: Sep 2007
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germany
Tiles Offline
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Quote:
I create bitmaps using the prefabricated walk, run etc Poser animations ,then I import the bitmaps as a background in Fragmotion to create key frames


Try this with a horse wink


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Re: Help: best tool to make simple animations [Re: AlbertoT] #274534
06/27/09 07:05
06/27/09 07:05
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: AlbertoT
do you think is it possible , apart from the skill of the animator , to create feelings , body language etc if you are bound to use no more than , let's say ,60 bones for your character ?
Our body is fitted with hundreds bones, tendons and muscles


Yes. You can exaggerate some movements like in cartoon animation to express feelings just with a few bones. There is good literature available.

And for facial animations it can be good to blend bones animation (for the body) with morph targets (for the face).


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Re: Help: best tool to make simple animations [Re: Machinery_Frank] #274535
06/27/09 07:08
06/27/09 07:08
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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Originally Posted By: Machinery_Frank
Originally Posted By: AlbertoT
do you think is it possible , apart from the skill of the animator , to create feelings , body language etc if you are bound to use no more than , let's say ,60 bones for your character ?
Our body is fitted with hundreds bones, tendons and muscles


Yes. You can exaggerate some movements like in cartoon animation to express feelings just with a few bones. There is good literature available.

And for facial animations it can be good to blend bones animation (for the body) with morph targets (for the face).


something to keep in mind as well:
http://www.opserver.de/ubb7/ubbthreads.p...true#Post271824

Re: Help: best tool to make simple animations [Re: lostclimate] #274565
06/27/09 10:55
06/27/09 10:55
Joined: Oct 2006
Posts: 1,245
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AlbertoT Offline
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AlbertoT  Offline
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Joined: Oct 2006
Posts: 1,245
Did anybody try Messiah 4.0 ?
It is an advanced animator package at reasonable price
The rigging features seem to be very good

Re: Help: best tool to make simple animations [Re: AlbertoT] #274920
06/29/09 08:06
06/29/09 08:06
Joined: Jan 2009
Posts: 290
Poland
LordMoggy Offline
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LordMoggy  Offline
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Poland
Yes, but i haven't played with Messiah much. Last time i checked, it was expensive.

Re: Help: best tool to make simple animations [Re: LordMoggy] #274922
06/29/09 08:22
06/29/09 08:22
Joined: Jan 2009
Posts: 290
Poland
LordMoggy Offline
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LordMoggy  Offline
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Poland
I see the pro edition is $599 its on special for a short time. You have until july 19th. After that date its $999.

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